Majestic Nights
Design & Story
- Morgan Lean, Director
- Sam Jensen, Lead Designer
- Boon Yeo, Game Designer
- Dan McMahon, Writer
- Tim Stobo, Level Designer
- Krister Collin, Level Designer
Programming
- William ‘Yuuki’ Walsh, Lead Programmer
- Patrick Quintal, Support Programmer
- Peter Budziszewski, Graphics Programmer Shaders
Art
- Mathew Purchase, Lead Artist
- Anitta Smith, Artist
- Justine Colla, Artist
- Lawrence Wong, Animator
- Svetlin Velinov, Concept Artist
- Adam Paquette, Concept Artist
- Danii ‘Facelips’ Johnstone, Motion Capture Artist
Music
- Edward ‘Das Fokks’ Fokkema, Composer
- Wade Gilmour Mastering
Management & Public Relations
- Leigh Harris, Studio PR & Marketing Manager
- Damien Lee, CTO
Quality Assurance
- Matthew Corrin
- Robbie Snars
- Steven Shilling
Community Testers
- Dominic M
- John C
- Filin D
- Menzel T
- Morgan W
- Jeffrey K
- Anthea S
With funding assistance provided by Screen Australia
www.screenaustralia.gov.au